No update today

Busy working on the engine, trying to figure out how to implement the overworld.
I'm thinking instead of having the entire island loaded as one big area, I'll separate it into chunks based off of the in game areas (village, forest, beach, etc) would mean smaller load times and it would increase performance on older computers, thoughts?

Also, once I get the basic mechanics implemented, I will probably put up a public alpha for feedback on the movement, physics, controls, etc. (this will not be the beta that I have planned for later, which will basically be the actual game up til the first dungeon) The public alpha (and all subsequent releases) will be PC and Mac compatible, and will come in both downloadable and web based forms.