Good news everybody! [[April Fools]]



I wasn't supposed to tell you this, but I'm too excited! Last week, Nintendo Co. LTD. (Nintendo of Japan) contacted me with an offer to develop LA3D as a launch title for the newly announced Nintendo 3DS, which, of course, I accepted. So what does this mean? Unfortunetly, it means I won't be allowed to post in progress shots of everything as it is made, and LA3D will not be released on the PC or Mac, but it will be released along with the 3DS and it will be taking full advantage of the systems 3D capabilities!

I would say more, but I'm under a pretty strict NDA, so I have to keep my mouth shut until E3, see you there!

April Fools!

Leviathan Mortis and Crusader are out to print.

John over at Moddler came back with a great price. I still needed to adjust the scale slightly to get it within my budget. The completed models will stand roughly 9-9.5" tall. John will print it when he gets back from a much needed vacation.

3d Link's Awakening Dungeon Update 280-284

Level 8 - Turtle Rock quadrant B5 is complete



Level 8 - Turtle Rock quadrant B7 is complete



Level 8 - Turtle Rock quadrant A7 is complete



Level 8 - Turtle Rock quadrant A6 is complete



Level 8 - Turtle Rock quadrant A8 is complete

Playing with Zbrush - Ogre Beetle

Jon asked if I could make a large bug. This strays a bit from the tanks and hard surface models, so I wanted to stretch my Zbrush wings and give it a shot. I'm still not sure how to deal with components and fit but I'm sure I'll find out :)

No update today

Busy working on the engine, trying to figure out how to implement the overworld.
I'm thinking instead of having the entire island loaded as one big area, I'll separate it into chunks based off of the in game areas (village, forest, beach, etc) would mean smaller load times and it would increase performance on older computers, thoughts?

Also, once I get the basic mechanics implemented, I will probably put up a public alpha for feedback on the movement, physics, controls, etc. (this will not be the beta that I have planned for later, which will basically be the actual game up til the first dungeon) The public alpha (and all subsequent releases) will be PC and Mac compatible, and will come in both downloadable and web based forms.

Out for quote

We hit a milestone today. I just sent the Leviathan out for quote. If everything works out $$ wise it will be printed in the next few weeks and then its on to clean up and molds.

I'm sure it wont be cheap; I have the paramedics on speed dial in case I need them :)

You can see the number of components, I will sprue many of these together for the production kit. I wanted to give this model the ability to be customized and posed, hence the great many parts.

The first release will be the Mortis and the Crusader, others to follow.

Eagle's Tower Contest final talley

Before we being, I have to say, I am disappointed in some of you. I approve every comment before it will appear on the site, and for the most part the only comments I reject are spam comments made to 3 month old posts, but during this contest I rejected multiple comments talking about how bad entry 2 was and some telling the creator to "go kill himself". This is not cool guys.

Constructive criticism is always welcome, but this is a project blog for a remake of an E rated game, hateful comments and out right attacks against people will not be appreciated. The fact that you will be able to easily change any texture in the game on release just makes this all the more pathetic. If you don't like something say it without being a dick or don't say it at all.

In light of this and other reasons, there won't be any more polls/contests for a while.

With that out of the way, here are our final numbers for the contest:

Entry 1: 28 votes
Entry 2: 121 votes
Entry 3: 124 votes
Entry 4: 10 votes
Entry 5: 30 votes

Which makes Entry 3 by Paolo our winner! Congratulations Paolo!

For those wondering, here are the reasons why I chose each finalist:

1. Interesting design, even if it is lacking in some detail, supprisingly, the only submission I got with an Eagle in the center.

2. While all other submissions where in shades of green and mostly contained references to the Wind Fish, this one took a completely separate route, and actually got me thinking about having some form of thunder storm going on during the battle. Although I would probably make the raindrops swirling towards the center instead of straight up and down (and maybe a new cloud) this submission was chosen for its originality, and not as a joke as some have assumed.

3. A really great, if traditional, submission. It fits in with the rest of the tower really well and has a great central design.

4. Another design that doesn't follow the Wind Fish/Eagle style that most went with. Rather simple, but I like it, might work better on a light house or in some form of sun temple...

5. My personal favorite, a really great design and an awesome take on the Wind Fish, only real problem is the outer bricks don't blend well with the rest of the tower, but I would love to use this Wind Fish design elsewhere, maybe in the egg...

Nils, Roland, Mr. Burgundy, and Katie, with your permission, I would like to find other places in the game where your textures would fit.

3d Link's Awakening Dungeon Update 275-279

Level 8 - Turtle Rock quadrant D8 is complete



Level 8 - Turtle Rock quadrant D7 is complete



Level 8 - Turtle Rock quadrant C7 is complete



Level 8 - Turtle Rock quadrant C6 is complete



Level 8 - Turtle Rock quadrant B6 is complete



Man, Turtle Rock is HUGE, we're gonna be here for a bit.

Oh, and you have 1 hour and 45 minutes left to vote

Jam Sandwiches

Another violent playground game from Strange Games contributor Duncan Flann. In his words: Jam Sandwiches is a simple, brutal and totally unnecessary playground game of violent punishment. It is named after the popular tea-time snack and just like the ingredients required to make a Jam Sandwich needs a couple of slices of bread and some jam, although in human form. The slices of bread are

More weapons for MERCS

MERCS has a new release coming. I worked on the Kem Var weapons for them last time and was fortunate enough to work on this release of the FCC weapons as well. These have been sent in for final approval.

You can see the art Keith provided and my 3d models based on his designs. You may note the barrels look a bit large; keep in mind they are just under 1mm thick and any thinner they would be likely to snap.

Great and very talented guys with wonderful minis.  http://www.mercsminis.com/

Jon had his LHAC painted up

Suh-weet  ;)

UPDATE

Due to concerns over spamming, the poll has been reset and moved to here. Poll end date is 3/14/10 at 8:00 pst

Eagle's Tower Contest Finalists

Alright, thank you to everyone who participated in this contest! I have selected my five favorite submissions, and now its time for you, the readers, to vote on which will be used in the final version of LA3D!
I know which one I would like to use, but I would rather base the decision on the views of the players, not just one person.
So here you go, listed in no particular order, find the Entry you like best and vote in the poll to the right!

Entry 1 by Nils:



Entry 2 by Roland:



Entry 3 by Paolo:



Entry 4 by Mr. Burgundy:



Entry 5 by Katie:



Again, thank you every one who submitted an entry, you all put a lot of work into you're textures.

3d Link's Awakening Interior Update 103-104

Cave D1-D2 quadrant A1 is complete.




Cave D1-D2 quadrant A2 is complete.




And that's the last of the caves, next up is Level 8 - Turtle Rock

Contest winners will be announced shortly

Apocalypso

In Apocalypso you play as Dirk Dirtland as he tries to defend a city from a robot invasion. Enemies will attack both from far away as well as from inside the city, so Dirk will have to use both his weapon and his flexible shield as well as enhance his abilities through different upgrades in order to fend off all attackers and live to tell the tale.
5 different levels, each with a different tactical situation and a unique boss awaits our hero as he fights to save the remnants of a lost world.

Thanks to BAFelton for the Caanoo port.

Current version : 1.0.
Licence : GPL and CC BY-SA

Mirror 1 :

Mirror 2 :

Bang!

Bang (it may have many other names) is a children's party game that needs lots of concentration, fast reactions and gun play. Everyone forms a circle with one gun toting player standing alone in the middle. This player spins around, arms extended with an imaginary gun in their hands. Without warning they point this gun at one player in the circle and shout, 'BANG'. On being shot this player