Epic FreeFall

In Epic FreeFall you have to fall down to prevent yourself from getting crushed at the top of the screen. Different obstacles bar your way, so you have to be quick in order to find a safe route down before it is too late. This game is all about getting the highest score. There is no end to the level, try to survive as long as possible.

Thanks to Dietmar "Madman" Klein for helping me fix and update the Wiz version. It now works better and has additional features.
Thanks to BAFelton for the Caanoo port.

Current version : 1.0.
Wiz Version : 1.1
License : GPL and CC BY-SA.

3d Links Awakening Major update 5

Quadrant L13 is complete, bringing an end to the Ukuku Prairie



A nice, empty quadrant, great place to end an area on. Awesome.



Here is an overhead view of the Prairie (lots of cliffs, lakes and rivers for a prairie... hmm...) that blank spot in the upper right hand corner is the Location of the Seashell Mansion, not sure when I'm going to throw that in. Other then that this is one of, if not the, largest areas, weighing in at around 39 quadrants.



Here we have the traditional overview of the entire Island, it is really hard to get the entire thing in frame. Probably going to go with Martha's Bay next, I already figured out how to get the bay to match up with the beach vertically, now if only I could find a way to match up the rapids ride with everything else.

3d Links Awakening Quadrant update 82

Quadrant K13 is complete



Only one quadrant left in the Prairie, then its off to Martha's Bay or the Tail Cave. Haven't decided yet.

Place Holder Explanations

Because people have been asking, I wanted to remind you that the Demo is more of a Proof of Concept, i.e. showing that we can get stuff in game. As such the following is all place holder:



-Winged Sword: Will be replaced with Link once We (Ryan) Figure out how to get bones working in the current engine.



-Non-Animated Water and Grass: The animations are on the list on things to be created (but we have much more important things to work on/fix at the moment)



-Choppy Collision/No Diagonal movement: The Choppy collision is caused by the fact that the Winged Sword has a very long and narrow collision box, having diagonal movement would have made it much easier to get stuck. Both of these will be fixed once Link is put in game.



-Game not saving my High Score: This was actually something I forgot to put into the README file. Right now the game is not set up to save any data, when the timer runs out it checks to see what your current score is and displays it at the bottom of the High Scores list, even if you got over 10,000 points you would still be placed at the bottom.



Yes this demo was horribly buggy but it served its two purposes: 1. Let us know how well people on a variety of computers can play it, and 2. Show you what we have been working on behind the scenes. There will be another Demo released probably around the time the Over World is complete, maybe sooner. It will again be a frame rate test, but it should also include some enemies, and generally be more replayable then Chicken Hunter.



3d Links Awakening Quadrant update 81

Quadrant J13



If I remember correctly, there is a Secret Seashell hidden in the quadrant, hidden beneath a rock that would appear roughly in the middle of this image