3d Links Awakening Quadrant update 126

Alright, finally a new quadrant, K4 is complete!



Something that has been concerning me as of late is the camera, right now there are three places where cliffs obstruct the view of Link (and any enemies hiding back there) for now I am just blocking those places off in the collision map, but I'm thinking about letting the player rotate the camera to a near top down view (or have the program do it automatically) if you enter such an area.

Also I talked to Ryan last night about having all the text in the game stored in a file separate from the programming, this way I can just run the file through Google translate (or better yet, find someone fluent) so I can quickly make version of the game in each major language for NTSC, NTSC-J, and PAL areas (and release them all at the same time :P)